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Dungeons of dredmor mods custom
Dungeons of dredmor mods custom









dungeons of dredmor mods custom

ĜORE: Total rewrite of the save-game system.MODS: Custom engravings now show tooltips if they have a description.MODS: Added "buff type" hints for removing buff effects from a particular skill tree.GAMEPLAY: Added new achievements! (Nobody expects these to work at this point, do they? Nah.).GAMEPLAY: Added a Pocket Dimension, for your Storage Needs! Find a suitable set of Wizard Keys.Monsters have two states, "suspicious" and "attempting to kill you." GAMEPLAY: Monsters now have a sight cone, and sneaking now works better.ĚRT: Raven sprite now slightly colorized.

dungeons of dredmor mods custom

ğIXED: Don't let user trapdoor through bottom floor of the dungeon when debugging things that's bad.ğIXED: The weird random crash that you occasionally get going downstairs for no good reason.ğIXED: position of "Digest" button on 2X UI widget.ğIXED: Playing for Both Teams Achievement should now trigger properly.ğIXED: made some more sconces unpushable.ğIXED: Fiery Wand now properly scales damage with Wandcrafting.UI: You can now choose your title screen.UI: Page count now exists in the Tutorial list.UI: Buffs that are stacked now display the # of buffs in a stack, and provide a visual cue.UI: Crafting now has a button to access it on the belt panel.(Mainly, it tells you that you have Lutefisk.

dungeons of dredmor mods custom

  • UI: Lutefisk Cube now also has a tooltip.
  • UI: Character window can now be dragged around the screen.
  • UI: 2X controls are now on individual elements, instead of a global setting.
  • UI: Auto-SKOL! ALT-SHIFT-CLICK to automatically convert any item in your inventory to Lutefisk.
  • UI: New screens in-game for achievements.
  • ITEM: Bolt of Mass Destruction: uses a more correct Blinding Flash effect.
  • ĜORE: Charging, dashing monster attacks and types.
  • ĜORE: burn="1" effect removed from game.
  • SKILL: Miscellaneous, undecipherable skill tweaks that absolutely nobody will notice.
  • SKILL: Shields: Defensive Bash changed to scale damage by block%.
  • SKILL: Accompanying new weapons for the Same.
  • SKILL: Two new skills, Daggers and Polearms.
  • #Dungeons of dredmor mods custom mod#

    We also strongly recommend being patient around mods it may take a little time for mod creators to get their work updated to run with the new version of Dredmor. We have tried to keep save games compatible between versions, but if we have not succeeded we apologize. If all else fails: Right click on Dungeons of Dredmor and select Properties and make sure your running the game as Administrator.NOTE: This is a major patch.

    dungeons of dredmor mods custom

    Of course, this sounds absolutely ridiculous, but it's little things like this that can be perhaps be the problem to all of this. Of course, this may not always be the case as the file is often changed to be compatible with Source games. When they upload their screenshots it shows that their folder names are never spelt right, for example, for Team Fortress 2, they don't have the folder spelt as "VGUI" and instead have it spelt like "Vgui" or "vgui". Well, you do seem to be in a pickle, but sometimes the greatest solutions are the most ridiculous.Īs a person who constantly fiddles with files to Mods, Sprays for Various source games etc etc.Ĭan I perhaps ask you to rename that "mods" folder that you have there to "Mods" with a capital "M"?Ī lot of people in the Team Fortress 2 universe have problems when trying to import their sprays to their game files and it seems that no matter how much they try, it simply will not work.











    Dungeons of dredmor mods custom